Controls how grains move through the audio buffer: Sequential plays through linearly, Random jumps to random positions, and Oscillate moves back and forth through the selection.
Plays through the audio sequentially from start to end
Randomly jumps to different positions in the audio
Creates smooth, continuous movement between positions
Oscillates back and forth through the audio
Syncs grain triggering to musical beats
Speed
Controls how fast the playhead moves in sequential mode. Higher values make the playhead move faster through the audio.
1.0x
01
Grain Parameters
Size
Sets the duration of each individual grain. Shorter durations (0.05s) create granular, pixelated textures. Longer durations (2s) preserve more of the original sound character. Think of it like adjusting the size of puzzle pieces.
0.25s
Pitch
Changes the playback speed of each grain. Values below 1x lower the pitch and slow playback, while values above 1x raise the pitch and speed up playback. Unlike traditional pitch-shifting, this affects both pitch and timing.
1.00x
Density
Determines how many grains play at once. At 1x, grains play individually. Higher values stack multiple grains together - 2x plays pairs, 4x plays quartets, etc. Higher densities create thicker, chorus-like textures.
x1
Spread
Adds randomness to grain positions. At 0%, grains play exactly at their trigger points. Higher values randomly offset grains around the trigger point - up to 1000% spread for extreme chaos.
0%
Overlap
Controls how long each set of grains sustains. Higher values create longer, more overlapping grain sequences, while lower values create shorter, more distinct sequences. Works together with Density to determine the overall texture.
200%
Automatically varies grain size over time. When enabled, the size smoothly oscillates between larger and smaller values, creating evolving textures. Use Speed to control how fast it changes, and Range to set how much it varies.
Shape
Choose how each grain's volume changes over time. Different shapes create distinct sonic characteristics and affect how grains blend together.
Gaussian shape creates the smoothest, most natural-sounding grains with gentle attack and decay. Best for clean, transparent textures.
Sine shape produces smooth, wave-like volume changes. Creates a flowing, undulating character good for sustained textures.
Triangle shape has linear attack and decay, creating more pronounced grain transitions. Good for rhythmic and percussive textures.
Rectangle shape has sudden transitions, creating distinct, clearly separated grains. Useful for glitch effects and sharp, rhythmic patterns.
Direction
Set how grains play through their audio content. Different directions can create unique rhythmic patterns and textural variations.
Forward playback maintains the original timing and character of the sound. Best for preserving recognizable elements of the source material.
Reverse playback creates mirror-image grains, revealing hidden textures and adding an otherworldly quality to the sound.
Alternating between forward and reverse creates complex, evolving textures. Each grain plays in the opposite direction of the previous one.
Width
Controls the stereo spread of grains. At 0%, all grains are centered. Higher values randomly position grains across the stereo field, creating spatial depth and movement.
0%
Randomization
Add random variations to grain parameters. Higher values create more organic, evolving textures by introducing controlled chaos to the selected parameters.
Size Var0%
Pitch Var0%
Grain Filter
Apply individual filtering to each grain. Useful for creating spectral variations and movement within the granular texture.
Cutoff2000Hz
Q1
03
Key Settings
Key Settings
Root
Root note for pitch quantization
Scale
Scale for pitch quantization
Octave
Octave offset for pitch quantization
4
05
Effects
Delay
Add echo effects to the grains
Time0ms
Feedback0%
Filter
Shape the frequency content of the sound
Reverb
Add space and ambience
Mix15%
03
Tempo Settings
BPM
Sets the global tempo in beats per minute. Controls the rate of automatic grain triggering.
120
Pattern
Create rhythmic patterns by toggling steps. Active steps will trigger grains on 16th notes.
Beat 1
Beat 2
Beat 3
Beat 4
Swing
Adds rhythmic variation by delaying alternate beats. Higher values create more pronounced swing feel.
15%
Probability
Sets the likelihood of a grain triggering on each step. Lower values create more sparse, random patterns.
50%
Offset
Shifts the timing of grains forward or backward relative to the beat. Use for fine-tuning rhythmic feel.
0ms
Length
Controls how long each triggered grain plays for. Higher values create overlapping, sustained notes.
1x
04
Sound Sculpting
Grain Envelope
Shape the amplitude envelope of each grain to reduce clicks and control dynamics
A
D
S
R
Attack30%
Decay20%
Sustain70%
Release40%
Crossfade
Controls how grains overlap and blend together. Higher values create smoother transitions but may reduce clarity.